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Dcs world f 18
Dcs world f 18













dcs world f 18
  1. DCS WORLD F 18 UPDATE
  2. DCS WORLD F 18 SIMULATOR

Your point would be perfectly right for a model or a texture update but fail short in this case. I believe these new effects should also be better performance wise and if that turns out to be true it will be a good thing.Īlthough this is an eye candy result, this is not the result of the artists but of the programmers since effects requires programming skills way more than art skills specially this one. So my question is what do you expect the artists to do? Sit around and do nothing? Get fired and then re-hired once the programmers finish a task? Really, I don't see visual effects having much if any burden on the other areas. That being said let's remind that there are even more core things to be fixed like one of the most important which is missile behavior and this one by itself is a HUGE LOL since DCS tried to convince us that their missile behavior were realistic and everything else was fake. BTW, he didn't even said anything about the fidelity of the AG but only questioned where it is. I'm pretty sure he is aware that the AG will be implemented (or at least has been announced.ED already promised things that has NEVER been done) but probably what he meant is that vapor effect is something to be added once you finished all the core features that really matter to a COMBAT flight sim since last time i checked DCS has a combat in its acronym. If I had to guess, there are zero Hornet pilots, technicians or radar engineers on these forums. And to be honest, I don't think a single person on this forum (or ED's) will have that kind of knowledge either. I know for one, I won't be able to tell the difference between how it works in the real thing VS DCS and I am not sure if I'd care either way. I'm sure if you're an expert in air to ground radar engineering or a Hornet pilot you can lecture us all when the module is released and those of us who can follow or care about the differences between the real thing and DCS will listen. I know I complain about things to (Razbam M2000C module was incomplete, tutorials incomplete) but at least complain about a real issue. These over the top sarcastic posts are getting fairly annoying. I'm sure it will have an air to ground radar but that is probably hard to show in a picture. after all, that's what we want in a COMBAT flight simulator!! Yay!

DCS WORLD F 18 SIMULATOR

I'm so glad they're prioritizing vapor trails and making it realistic based on AoA and humidity! This is what we've been waiting for all this time!! This makes it a day-1 purchase for me, sod everything else! After all, that's what I'll be primarily doing in a COMBAT simulator while doing HARD maneuvers - checking if the vapor trails come up based on real life situations!Ī-G radar implementation technology? Pfftt!! Who wants to see that in a COMBAT simulator? Vapor trails are where it's at, baby!! Everyone knows that the enemy simply surrenders once he sees my awesome, realistic vapor trails!Ĭan somebody remind me which parts of the cockpit were plastic and which parts were metal again? I need to brush up on my knowledge of cockpit component composition now. In addition to the Hornet, we plan to apply this effect to other aircraft, and this tech has been passed to our 3rd parties to use for their aircraft.Īttached is an early work in progress image of this effect. In addition this effect working along the LEX, it is also being used for over the wings when appropriate. Not only are vaps based on the AoA of the aircraft, the humidity level is also a huge factor. Rather than a simple shape file, we’ve used a partical-based system to allow the vaps to be very dynamic and variable based on aircraft maneuvering and the humidity. As has been eluded to earlier, we’ve been working on a new effect to properly implement this in DCS World. A well-known visual characteristic of the Hornet has always been the vaps down the length of the Leading Edge Extension (LEX) during hard maneuvering.















Dcs world f 18